Chapters
Chapters
Lee, T-K. and Hung, A. C. Y. (in press) Digital tools and theories to support English language learners: Applications to bilingual teacher education. In M. D. Ramírez-Verdugo (Ed.) Interdisciplinary research and innovation in bilingual and second language teacher education. New York, NY: Routledge.
Hung, A. C. Y. (2020). Conversation analysis and the study of social interaction. In M. Knobel & C. Lankshear (Eds.), Data analysis, interpretation, and theory in literacy studies research (pp. 33–54). Gorham, ME: Myers Education Press.
Hung, A. C. Y. (2016) Conversation analysis, transcription, and local productions of order. In C. Lankshear and M. Knobel (Eds.). Researching new literacies: Design, theory and data (pp. 37-57). New York, NY: Peter Lang.
Varenne, H., Andrews, G. Hung, A. C. Y., and Wessler, S. (2013). Polities and politics of ongoing assessments: Evidence from video-gaming and blogging. In Tannen, D. and Trester, A. M. (Eds.). Discourse 2.0. (pp. 27-45). Washington, D.C.: Georgetown University Press.
Hung, A. (2013). Situated play: Instruction and learning in fighter games. In Lankshear, C. and Knobel, M. (Eds.). A new literacies reader: Educational perspectives. (pp. 321-352). New York, NY: Peter Lang.
Articles
Articles
Hung. A. C. Y. (2019) Political socialization on Xbox Live: A sociocultural linguistic approach to adolescent identity. Journal of Youth Studies, 23(5), 596-612. doi:10.1080/13676261.2019.1636009
Hung, A. C. Y. (2018). Gamification as design thinking. International Journal of Teaching and Learning in Higher Education, 30(3), 549–559.
Hung, A. C. Y., deHaan, J. & Lee, T. (2018) Games and language learning: An international perspective. NYSTESOL, 5(2), 3-11.
Hung, A. C. Y., Zarco, E., Yang, M., Dembicki, D. and Kase, M. (2017) Gamification in the wild: Faculty perspectives on gamifying learning in higher education. Issues and Trends in Educational Technology, 5(2). Available at: https://journals.uair.arizona.edu/index.php/itet/article/view/20331.
Hung, A. C. Y. (2017). Hanging out on Xbox Live: How teens enter and open conversations in party chats. Language@Internet, 14. Available at: http://www.languageatinternet.org/articles/2017/hung
Hung, A. C. Y. (2017). A critique and defense of gamification. Journal of Interactive Online Learning, 15(1), 57-72.
Hung, A. C. Y. (2016). Beyond the player: A user-centered approach to analyzing digital games and players using actor-network theory. E-Learning and Digital Media, 13(5–6), 227–243. doi:10.1177/2042753017691655
Conference Presentations
Conference Presentations
Hung, A. C. Y. (2022) Using good instructional design to inform gamified learning. Paper presented at International Society for Exploring Teaching and Learning.
Hung, A. C. Y. and Sobeck, R. (2021) Nudging students towards better online engagement. Presented at Teaching and Learning Conference, Garden City, NY.
Hung, A. C. Y., Zarco, E., Dembicki, D., Yang, M., and Kase, M. (2016, November). Designing and implementing gamification in higher education online and hybrid courses. Paper presented at E-Learn, Washington, D.C.
Hung, A. C. Y. (2015, August). Political talk among adolescents on Xbox Live. In National Communication Association Conference. Las Vegas, NV.
Bauler, C. and Hung, A. C. Y. (2015, April). “Now you are talking”: Online forum discussions inside and outside the language classroom. In International Linguistic Association Conference. New York, NY.
Hung, A. C. Y. (2014, August). Non-gamer talk during gameplay. Paper presented at Digital Games Research Association Conference, Salt Lake City, UT.
Hung, A. C. Y. (2013, October). Video and conversation analysis in classroom ethnography. Paper presented at Future of Anthropology and Education. New York, NY.
Hung, A. C. Y. (2013, April) Politics, dating and gaming: Hanging out on Xbox Live. Paper presented at Southwestern Anthropological Association, San Jose, CA.
Hung, A. C. Y. and Scipio, D. (2012, November). Screen-sharing and joint attention work as literacy practice. In Literacy Research Association. San Diego, CA.
Hung, A. C. Y. (2012, April). Adolescents and boundary-crossing competence in massively multiplayer online role-playing games. In American Educational Research Association. Vancouver, BC, Canada.
Hung, A. C. Y. (2012). Collaboration and problem-solving in a complex project space. In National Communication Association. Orlando, FL.
Hung, A. C. Y. (2011, August). Using conversation analysis and video analysis to study meaning-making in video games. Paper presented at The 16th World Congress of Applied Linguistics, Beijing, China.
Hoffman, D., Saravanos, A. Hung, A. C. Y. and Curinga, M. (2011, June). Examining the importance of spatial contiguity and implicit learning in educational game design. Paper presented at Games, Learning and Society 7.0 Conference, Madison, WI.
Hung, A. C. Y. (2011, April). Ontological problems in video games. Paper presented at American Educational Research Association, New Orleans, LA.
Hung, A. C. Y. (2011, March). It’s all (not) part of the design. Paper presented at Georgetown University Roundtable, Washington DC.
Hung, A. C. Y. (2010, November). Adventures of the novice fighter. Paper presented at American Anthropological Association Conference, New Orleans, LA.
Hung, A. C. Y. (2010, April/May). Learning how to play: Order and meaning in video games. Paper presented at American Educational Research Association, Denver, CO.
Hung, A. C. Y. (2010, March). Why we fight: The legitimization of play in fighting games. Paper presented at American Association for Applied Linguistics, Atlanta, GA.
Hung, A. C. Y. (2009, December). Cheating death: Meaning and legitimacy in video games. Paper presented at American Anthropological Association Conference, Philadelphia, PA.
Hung, A. C. Y. (2008, November). Players in action: Discovering the methods of meaning-making in video games. Paper presented at American Anthropological Association Conference, San Francisco, CA.
Hung, A. C. Y. (2008, March/April). What’s in a game?: The problem of video games as designed experiences. Paper presented at American Association for Applied Linguistics, Washington, D.C.
Hung, A. C. Y. (2007, September). Video games in context: An ethnographic study of the meaning-making practices of Asian immigrant adolescents. Paper presented at Digital Games Research Association Conference, Tokyo, Japan.
Hung, A. C. Y. (2007, July). Making sense of video games: Exploring the methods of meaning-making of a group of recent Chinese immigrant gamers in New York City. Paper presented at Games, Learning and Society 3.0 Conference, Madison, WI.
Hung, A. C. Y. (2007, July). Making sense of video games: Exploring the methods of meaning-making of a group of recent Chinese immigrant gamers in New York City. Paper presented at Games, Learning and Society 3.0 Conference, Madison, WI.
Hung, A. C. Y. and Kabat, K. (2007, April). Ask a (stupid) question: A study of discourse strategies in asynchronous communication. Paper presented at American Association for Applied Linguistics, Costa Mesa, CA.
Hung, A. C. Y. (2007, April). Spatial and meaning-making of English language learners playing video games in English. Paper presented at American Educational Research Association, Chicago, IL.