Date & Time: August 27 – September 23 10:00am – 6:00pm
Location: Ruth S. Harley University Center, Adele and Herbert J. Klapper Art Gallery

A group Exhibitions of artists who use AI and machine assistance in their artistic practice.

**Cybernetic Meadow: Art at the Intersection of Human and Machine**
Written by Chat GPT

In an age where the boundaries between the organic and the synthetic blur, *Cybernetic Meadow* explores the evolving relationship between human creativity and machine intelligence. This exhibition brings together a diverse group of contemporary artists who embrace artificial intelligence, algorithms, and other forms of machine assistance to push the limits of artistic expression. Inspired by Richard Brautigan’s visionary poem *“All Watched Over by Machines of Loving Grace,”* the title *Cybernetic Meadow* suggests a landscape where technology and nature coexist harmoniously, challenging us to reconsider the role of the artist, the nature of creativity, and the potential for collaboration between human and machine.

The works on display reflect a wide spectrum of approaches to this fusion of human and artificial intelligence. Charles Sainty’s contributions include *selfPortrait,* a digital screen placed behind a one-way mirror that generatively creates faces on fogged glass, and *Nested If,* a generative drawing program that produces drawings printed from a laser printer. In a gesture that connects the digital with the physical, viewers are encouraged to take a print home with them. Sainty’s work, which employs computational aesthetics, models the interactions of social, technical, and physical systems, inviting viewers to consider how art, like the systems it depicts, changes both the observer and the observed.

Cybernetic Meadow

Similarly engaged with the intersection of technology and artistic creation, Nick Rummler presents a plotter drawing that fuses digital precision with the unpredictability of human intervention. Rummler, whose background spans painting, sculpture, and digital media, creates uncanny collages using AI and CNC routers. His work navigates the liminal space between the real and the virtual, challenging the viewer’s perception of what is tangible and what is constructed in the digital age.

Matthew D. Gantt’s contributions to the exhibition delve into the immersive potential of sound and video in virtual spaces. His works, including *”Simulation V: FIRM”* and *”Power Trio,”* explore the possibilities of generative systems and asynchronous looping to create layered, dynamic environments. Gantt, deeply rooted in sound art and generative processes, uses these installations to probe the boundaries of authorship and the role of technology in shaping auditory and visual experiences.

Ellktro, a musician and AI artist, takes the viewer into surreal, undulating scenes of domestic interiors, where hallucinatory dreamscapes blend seamlessly with sublime tactility. By combining AI with personal and consumerist experiences, Ellktro’s work challenges the boundaries between the real and the imagined, offering a sensory journey that blurs the lines between human creativity and machine-driven outcomes.

Wright Bagwell’s video works further explore the intersection of AI and artistic expression. A game designer and creative technologist, Bagwell discovered the strange beauty of his videos while investigating the potential of AI to generate movement for video game characters. Created using Luma Dream Machine, with assistance from modern dancer Tosia Dąbrowska, these works navigate the uneasy terrain where humor and discomfort meet, pushing the boundaries of AI-assisted creativity in unexpected ways.

In *Rules of the Game,* Michael Neff examines the familiar from a new perspective, literally and figuratively. His series of AI-generated images of fields, courts, and tracks, viewed from an overhead perspective, transforms the mundane into the surreal. Neff’s work, which operates just on the threshold before AI achieves photorealism, offers a commentary on the fragility of perception in an age of deepfakes and digital manipulation, questioning the very rules that govern these altered sports.

Adding a touch of dark humor to the exhibition, Jon Duff’s drawings from his book *”Major Delays: Road Rage and The Art of War”* combine science fiction, comedy, and a critical eye on modern disorder. Through his unique blend of personal and internet-sourced imagery, Duff’s work offers a satirical take on the anthropocentric perspective, reflecting both the absurdity and the psychological strains of contemporary life.

*Cybernetic Meadow* invites viewers to step into a world where the digital and the organic merge, where art becomes a collaborative act between human imagination and the ever-evolving capabilities of machines. As you explore this landscape, consider the symbiotic relationship between artist and machine—how technology amplifies or alters creative intention, and what happens when the artist’s hand gives way to autonomous systems. Ultimately, this exhibition asks: What does the fusion of human and artificial intelligence say about the future of art?

For more information, please contact Jon Duff at jduff@adelphi.edu.

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